# CBaseCombatCharacter

extends CBaseFlex

Function Description Client
table GetEquippedWeapons() GetEquippedWeapons() : Returns an array of all the equipped weapons
int GetFaction() Get the combat character faction.
int GetWeaponCount() GetWeaponCount() : Gets the number of weapons currently equipped
Vector ShootPosition(nHand, nMuzzle) Returns the shoot position eyes (or hand in VR).