# CBaseCombatCharacter
extends CBaseFlex
| Function | Description | Client |
|---|---|---|
| table GetEquippedWeapons() | GetEquippedWeapons() : Returns an array of all the equipped weapons | ❌ |
| int GetFaction() | Get the combat character faction. | ❌ |
| int GetWeaponCount() | GetWeaponCount() : Gets the number of weapons currently equipped | ❌ |
| Vector ShootPosition(nHand, nMuzzle) | Returns the shoot position eyes (or hand in VR). | ❌ |