# CBaseCombatCharacter
extends CBaseFlex
Function | Description | Client |
---|---|---|
table GetEquippedWeapons() | GetEquippedWeapons() : Returns an array of all the equipped weapons | ❌ |
int GetFaction() | Get the combat character faction. | ❌ |
int GetWeaponCount() | GetWeaponCount() : Gets the number of weapons currently equipped | ❌ |
Vector ShootPosition(nHand, nMuzzle) | Returns the shoot position eyes (or hand in VR). | ❌ |