# CBodyComponent
No Description Set
Function | Description | Client |
---|---|---|
void AddImpulseAtPosition(Vector_1, Vector_2) | Apply an impulse at a worldspace position to the physics | ✔️ |
void AddVelocity(Vector_1, Vector_2) | Add linear and angular velocity to the physics object | ✔️ |
void DetachFromParent() | Detach from its parent | ✔️ |
bool IsAttachedToParent() | Is attached to parent | ✔️ |
float SequenceDuration(string_1) | Returns the duration in seconds of the specified sequence | ✔️ |
void SetAngularVelocity(Vector_1) | ✔️ | |
void SetAnimation(string_1) | Pass string for the animation to play on this model | ✔️ |
void SetMaterialGroup(utlstringtoken_1) | ✔️ | |
void SetVelocity(Vector_1) | ✔️ |