# CBodyComponent

No Description Set

Function Description Client
void AddImpulseAtPosition(Vector_1, Vector_2) Apply an impulse at a worldspace position to the physics ✔️
void AddVelocity(Vector_1, Vector_2) Add linear and angular velocity to the physics object ✔️
void DetachFromParent() Detach from its parent ✔️
bool IsAttachedToParent() Is attached to parent ✔️
float SequenceDuration(string_1) Returns the duration in seconds of the specified sequence ✔️
void SetAngularVelocity(Vector_1) ✔️
void SetAnimation(string_1) Pass string for the animation to play on this model ✔️
void SetMaterialGroup(utlstringtoken_1) ✔️
void SetVelocity(Vector_1) ✔️