# CBodyComponent
No Description Set
| Function | Description | Client |
|---|---|---|
| void AddImpulseAtPosition(Vector_1, Vector_2) | Apply an impulse at a worldspace position to the physics | ✔️ |
| void AddVelocity(Vector_1, Vector_2) | Add linear and angular velocity to the physics object | ✔️ |
| void DetachFromParent() | Detach from its parent | ✔️ |
| bool IsAttachedToParent() | Is attached to parent | ✔️ |
| float SequenceDuration(string_1) | Returns the duration in seconds of the specified sequence | ✔️ |
| void SetAngularVelocity(Vector_1) | ✔️ | |
| void SetAnimation(string_1) | Pass string for the animation to play on this model | ✔️ |
| void SetMaterialGroup(utlstringtoken_1) | ✔️ | |
| void SetVelocity(Vector_1) | ✔️ |