# CCustomGameEventManager

全局访问变量:CustomGameEventManager

Function Description Client
int RegisterListener(string_1, handle_2) ( string EventName, func CallbackFunction ) - Register a callback to be called when a particular custom event arrives. Returns a listener ID that can be used to unregister later.
void Send_ServerToAllClients(string_1, handle_2) ( string EventName, table EventData )
void Send_ServerToPlayer(handle_1, string_2, handle_3) ( Entity Player, string EventName, table EventData )
void Send_ServerToTeam(int_1, string_2, handle_3) ( int TeamNumber, string EventName, table EventData )
void UnregisterListener(int_1) ( int ListnerID ) - Unregister a specific listener