# Send_ServerToAllClients
void Send_ServerToAllClients(string_1, handle_2)
# Class
✔️ Server: CCustomGameEventManager
❌ Client: undefined
# Function Description
( string EventName, table EventData )
# Parameters
Type | Name | Description |
---|---|---|
string | string_1 | No Description Set |
handle | handle_2 | No Description Set |