# Send_ServerToPlayer
void Send_ServerToPlayer(handle_1, string_2, handle_3)
# Class
✔️ Server: CCustomGameEventManager
❌ Client: undefined
# Function Description
( Entity Player, string EventName, table EventData )
# Parameters
| Type | Name | Description |
|---|---|---|
| handle | handle_1 | No Description Set |
| string | string_2 | No Description Set |
| handle | handle_3 | No Description Set |