# Send_ServerToTeam

void Send_ServerToTeam(int_1, string_2, handle_3)

# Class

✔️ Server: CCustomGameEventManager
Client: undefined

# Function Description

( int TeamNumber, string EventName, table EventData )

# Parameters

Type Name Description
int int_1 No Description Set
string string_2 No Description Set
handle handle_3 No Description Set