# SetBountyRunePickupFilter
void SetBountyRunePickupFilter(hFunction, hContext)
# Class
✔️ Server: CDOTABaseGameMode
❌ Client: undefined
# Function Description
Set a filter function to control the behavior when a bounty rune is picked up. (Modify the table and Return true to use new values, return false to cancel the event)
# Parameters
| Type | Name | Description |
|---|---|---|
| handle | hFunction | No Description Set |
| handle | hContext | No Description Set |