# SetCustomAttributeDerivedStatValue

void SetCustomAttributeDerivedStatValue(nStatType, flNewValue)

# Class

✔️ Server: CDOTABaseGameMode
Client: undefined

# Function Description

Modify derived stat value constants. ( AttributeDerivedStat eStatType, float flNewValue.

# Parameters

Type Name Description
int nStatType No Description Set
float flNewValue No Description Set