# SetCustomAttributeDerivedStatValue
void SetCustomAttributeDerivedStatValue(nStatType, flNewValue)
# Class
✔️ Server: CDOTABaseGameMode
❌ Client: undefined
# Function Description
Modify derived stat value constants. ( AttributeDerivedStat eStatType, float flNewValue.
# Parameters
| Type | Name | Description |
|---|---|---|
| int | nStatType | No Description Set |
| float | flNewValue | No Description Set |