# SetModifierGainedFilter
void SetModifierGainedFilter(hFunction, hContext)
# Class
✔️ Server: CDOTABaseGameMode
❌ Client: undefined
# Function Description
Set a filter function to control modifiers that are gained, return false to destroy modifier.
# Parameters
Type | Name | Description |
---|---|---|
handle | hFunction | No Description Set |
handle | hContext | No Description Set |