# SetRuneSpawnFilter

void SetRuneSpawnFilter(hFunction, hContext)

# Class

✔️ Server: CDOTABaseGameMode
Client: undefined

# Function Description

Set a filter function to control what rune spawns. (Modify the table and Return true to use new values, return false to cancel the event)

# Parameters

Type Name Description
handle hFunction No Description Set
handle hContext No Description Set