# ModifyHealth

void ModifyHealth(iDesiredHealthValue, hAbility, bLethal, iAdditionalFlags)

# Class

✔️ Server: CDOTA_BaseNPC
Client: undefined

# Function Description

Sets the health to a specific value, with optional flags or inflictors.

# Parameters

Type Name Description
int iDesiredHealthValue No Description Set
handle hAbility No Description Set
bool bLethal No Description Set
int iAdditionalFlags No Description Set