# SetRequiresReachingEndPath
void SetRequiresReachingEndPath(bRequiresReachingEndPath)
# Class
✔️ Server: CDOTA_BaseNPC_Creature
❌ Client: undefined
# Function Description
Set whether creatures require reaching their end path before becoming idle
# Parameters
| Type | Name | Description |
|---|---|---|
| bool | bRequiresReachingEndPath | No Description Set |