# OnHeroDiedNearby
void OnHeroDiedNearby(unit, attacker, table)
# Class
✔️ Server: CDOTA_Item_Lua
❌ Client: undefined
# Function Description
A hero has died in the vicinity (ie Urn), takes table of params.
# Parameters
Type | Name | Description |
---|---|---|
handle | unit | No Description Set |
handle | attacker | No Description Set |
handle | table | No Description Set |