# CDOTA_Modifier_Lua_Horizontal_Motion
extends CDOTA_Modifier_Lua
| Function | Description | Client |
|---|---|---|
| bool ApplyHorizontalMotionController() | Starts the horizontal motion controller effects for this buff. Returns true if successful. | ❌ |
| int GetPriority() | Get the priority | ❌ |
| void OnHorizontalMotionInterrupted() | Called when the motion gets interrupted. | ✔️ |
| void SetPriority(nMotionPriority) | Set the priority | ❌ |
| void UpdateHorizontalMotion(me, dt) | Perform any motion from the given interval on the NPC. | ✔️ |