# CDOTA_Modifier_Lua_Horizontal_Motion

extends CDOTA_Modifier_Lua

Function Description Client
bool ApplyHorizontalMotionController() Starts the horizontal motion controller effects for this buff. Returns true if successful.
int GetPriority() Get the priority
void OnHorizontalMotionInterrupted() Called when the motion gets interrupted. ✔️
void SetPriority(nMotionPriority) Set the priority
void UpdateHorizontalMotion(me, dt) Perform any motion from the given interval on the NPC. ✔️