# CDOTA_Modifier_Lua_Motion_Both

extends CDOTA_Modifier_Lua

Function Description Client
bool ApplyHorizontalMotionController() Starts the horizontal motion controller effects for this buff. Returns true if successful.
bool ApplyVerticalMotionController() Starts the vertical motion controller effects for this buff. Returns true if successful.
int GetPriority() Get the priority
void OnHorizontalMotionInterrupted() Called when the motion gets interrupted. ✔️
void OnVerticalMotionInterrupted() Called when the motion gets interrupted. ✔️
void SetPriority(nMotionPriority) Set the priority
void UpdateHorizontalMotion(me, dt) Perform any motion from the given interval on the NPC. ✔️
void UpdateVerticalMotion(me, dt) Perform any motion from the given interval on the NPC. ✔️