# CDOTA_Modifier_Lua_Vertical_Motion

extends CDOTA_Modifier_Lua

Function Description Client
bool ApplyVerticalMotionController() Starts the vertical motion controller effects for this buff. Returns true if successful.
int GetMotionPriority() Get the priority
void OnVerticalMotionInterrupted() Called when the motion gets interrupted. ✔️
void SetMotionPriority(nMotionPriority) Set the priority
void UpdateVerticalMotion(me, dt) Perform any motion from the given interval on the NPC. ✔️