void AddAegisPickup(iPlayerID) | | ❌ |
void AddClaimedFarm(iPlayerID, flFarmValue, bEarnedValue) | | ❌ |
void AddGoldSpentOnSupport(iPlayerID, iCost) | | ❌ |
void AddRunePickup(iPlayerID) | | ❌ |
bool AreUnitsSharedWithPlayerID(nUnitOwnerPlayerID, nOtherPlayerID) | | ❌ |
bool CanRepick(iPlayerID) | | ❌ |
void ClearKillsMatrix(iPlayerID) | | ❌ |
void ClearLastHitMultikill(iPlayerID) | | ❌ |
void ClearLastHitStreak(iPlayerID) | | ❌ |
void ClearRawPlayerDamageMatrix(iPlayerID) | | ❌ |
void ClearStreak(iPlayerID) | | ❌ |
int GetAegisPickups(iPlayerID) | | ❌ |
int GetAssists(iPlayerID) | | ❌ |
unsigned GetBroadcasterChannel(iPlayerID) | | ❌ |
unsigned GetBroadcasterChannelSlot(iPlayerID) | | ❌ |
int GetClaimedDenies(iPlayerID) | | ❌ |
float GetClaimedFarm(iPlayerID, bOnlyEarned) | | ❌ |
int GetClaimedMisses(iPlayerID) | | ❌ |
unknown GetConnectionState(iPlayerID) | | ❌ |
int GetCreepDamageTaken(iPlayerID, bTotal) | | ❌ |
float GetCustomBuybackCooldown(iPlayerID) | | ❌ |
int GetCustomBuybackCost(iPlayerID) | | ❌ |
int GetCustomTeamAssignment(iPlayerID) | Get the current custom team assignment for this player. | ❌ |
int GetDamageDoneToHero(iPlayerID, iVictimID) | | ❌ |
int GetDeaths(iPlayerID) | | ❌ |
int GetDenies(iPlayerID) | | ❌ |
unsigned GetEventPointsForPlayerID(nPlayerID) | | ❌ |
unsigned GetEventPremiumPoints(nPlayerID) | | ❌ |
unknown GetEventRanks(nPlayerID) | | ❌ |
int GetGold(iPlayerID) | | ❌ |
int GetGoldLostToDeath(iPlayerID) | | ❌ |
float GetGoldPerMin(iPlayerID) | | ❌ |
int GetGoldSpentOnBuybacks(iPlayerID) | | ❌ |
int GetGoldSpentOnConsumables(iPlayerID) | | ❌ |
int GetGoldSpentOnItems(iPlayerID) | | ❌ |
int GetGoldSpentOnSupport(iPlayerID) | | ❌ |
float GetHealing(iPlayerID) | | ❌ |
int GetHeroDamageTaken(iPlayerID, bTotal) | | ❌ |
int GetKills(iPlayerID) | | ❌ |
int GetKillsDoneToHero(iPlayerID, iVictimID) | | ❌ |
int GetLastHitMultikill(iPlayerID) | | ❌ |
int GetLastHitStreak(iPlayerID) | | ❌ |
int GetLastHits(iPlayerID) | | ❌ |
int GetLevel(iPlayerID) | | ❌ |
int GetMisses(iPlayerID) | | ❌ |
int GetNearbyCreepDeaths(iPlayerID) | | ❌ |
int GetNetWorth(iPlayerID) | | ❌ |
handle GetNthCourierForTeam(nCourierIndex, nTeamNumber) | | ❌ |
int GetNthPlayerIDOnTeam(iTeamNumber, iNthPlayer) | | ❌ |
int GetNumConsumablesPurchased(iPlayerID) | | ❌ |
int GetNumCouriersForTeam(nTeamNumber) | | ❌ |
int GetNumItemsPurchased(iPlayerID) | | ❌ |
uint64 GetPartyID(iPlayerID) | | ❌ |
handle GetPlayer(iPlayerID) | | ❌ |
int GetPlayerCount() | Includes spectators and players not assigned to a team | ❌ |
int GetPlayerCountForTeam(iTeam) | | ❌ |
bool GetPlayerLoadedCompletely(iPlayerID) | | ❌ |
string GetPlayerName(iPlayerID) | | ❌ |
int GetRawPlayerDamage(iPlayerID) | | ❌ |
int GetReliableGold(iPlayerID) | | ❌ |
int GetRespawnSeconds(iPlayerID) | | ❌ |
int GetRoshanKills(iPlayerID) | | ❌ |
int GetRunePickups(iPlayerID) | | ❌ |
handle GetSelectedHeroEntity(iPlayerID) | | ❌ |
int GetSelectedHeroID(iPlayerID) | | ❌ |
string GetSelectedHeroName(iPlayerID) | | ❌ |
unsigned GetSteamAccountID(iPlayerID) | | ❌ |
uint64 GetSteamID(iPlayerID) | Get the 64 bit steam ID for a given player. | ❌ |
int GetStreak(iPlayerID) | | ❌ |
float GetStuns(iPlayerID) | | ❌ |
int GetTeam(iPlayerID) | | ❌ |
int GetTeamKills(iTeam) | | ❌ |
int GetTeamPlayerCount() | Players on a valid team (radiant, dire, or custom*) who haven't abandoned the game | ❌ |
float GetTimeOfLastConsumablePurchase(iPlayerID) | | ❌ |
float GetTimeOfLastDeath(iPlayerID) | | ❌ |
float GetTimeOfLastItemPurchase(iPlayerID) | | ❌ |
int GetTotalEarnedGold(iPlayerID) | | ❌ |
int GetTotalEarnedXP(iPlayerID) | | ❌ |
int GetTotalGoldSpent(iPlayerID) | | ❌ |
int GetTowerDamageTaken(iPlayerID, bTotal) | | ❌ |
int GetTowerKills(iPlayerID) | | ❌ |
int GetUnitShareMaskForPlayer(nPlayerID, nOtherPlayerID) | | ❌ |
int GetUnreliableGold(iPlayerID) | | ❌ |
float GetXPPerMin(iPlayerID) | | ❌ |
bool HasCustomGameTicketForPlayerID(iPlayerID) | Does this player have a custom game ticket for this game? | ❌ |
bool HasRandomed(iPlayerID) | | ❌ |
bool HasSelectedHero(iPlayerID) | | ❌ |
bool HaveAllPlayersJoined() | | ❌ |
void IncrementAssists(iPlayerID, iVictimID) | | ❌ |
void IncrementClaimedDenies(iPlayerID) | | ❌ |
void IncrementClaimedMisses(iPlayerID) | | ❌ |
void IncrementDeaths(iPlayerID, iKillerID) | | ❌ |
void IncrementDenies(iPlayerID) | | ❌ |
void IncrementKills(iPlayerID, iVictimID) | | ❌ |
void IncrementLastHitMultikill(iPlayerID) | | ❌ |
void IncrementLastHitStreak(iPlayerID) | | ❌ |
void IncrementLastHits(iPlayerID) | | ❌ |
void IncrementMisses(iPlayerID) | | ❌ |
void IncrementNearbyCreepDeaths(iPlayerID) | | ❌ |
void IncrementStreak(iPlayerID) | | ❌ |
void IncrementTotalEarnedXP(iPlayerID, iXP, nReason) | | ❌ |
bool IsBroadcaster(iPlayerID) | | ❌ |
bool IsDisableHelpSetForPlayerID(nPlayerID, nOtherPlayerID) | | ❌ |
bool IsFakeClient(iPlayerID) | | ❌ |
bool IsHeroSelected(pHeroname) | | ❌ |
bool IsHeroSharedWithPlayerID(nUnitOwnerPlayerID, nOtherPlayerID) | | ❌ |
bool IsValidPlayer(iPlayerID) | | ❌ |
bool IsValidPlayerID(iPlayerID) | | ❌ |
bool IsValidTeamPlayer(iPlayerID) | | ❌ |
bool IsValidTeamPlayerID(iPlayerID) | | ❌ |
int ModifyGold(iPlayerID, iGoldChange, bReliable, nReason) | | ❌ |
int NumPlayers() | | ❌ |
int NumTeamPlayers() | | ❌ |
void RecordConsumableAbilityChargeChange(iPlayerID, item_definition_index, nChargeIncrementOrDecrement) | Increment or decrement consumable charges (nPlayerID, item_definition_index, nChargeIncrementOrDecrement) | ❌ |
handle ReplaceHeroWith(iPlayerID, pszHeroClass, nGold, nXP) | (playerID, heroClassName, gold, XP) - replaces the player's hero with a new one of the specified class, gold and XP | ❌ |
void ResetBuybackCostTime(nPlayerID) | | ❌ |
void ResetTotalEarnedGold(iPlayerID) | | ❌ |
void SetBuybackCooldownTime(nPlayerID, flBuybackCooldown) | | ❌ |
void SetBuybackGoldLimitTime(nPlayerID, flBuybackCooldown) | | ❌ |
void SetCameraTarget(nPlayerID, hTarget) | (playerID, entity) - force the given player's camera to follow the given entity | ❌ |
void SetCanRepick(iPlayerID, bCanRepick) | | ❌ |
void SetCustomBuybackCooldown(iPlayerID, flCooldownTime) | Set the buyback cooldown for this player. | ❌ |
void SetCustomBuybackCost(iPlayerID, iGoldCost) | Set the buyback cost for this player. | ❌ |
void SetCustomPlayerColor(iPlayerID, r, g, b) | Set custom color for player (minimap, scoreboard, etc) | ❌ |
void SetCustomTeamAssignment(iPlayerID, iTeamAssignment) | Set custom team assignment for this player. | ❌ |
void SetGold(iPlayerID, iGold, bReliable) | | ❌ |
void SetHasRandomed(iPlayerID) | | ❌ |
void SetLastBuybackTime(iPlayerID, iLastBuybackTime) | | ❌ |
void SetOverrideSelectionEntity(nPlayerID, hEntity) | Set the forced selection entity for a player. | ❌ |
void SetUnitShareMaskForPlayer(nPlayerID, nOtherPlayerID, nFlag, bState) | | ❌ |
void SpendGold(iPlayerID, iCost, iReason) | | ❌ |
void UpdateTeamSlot(iPlayerID, iTeamNumber, desiredSlot) | | ❌ |
int WhoSelectedHero(pHeroFilename) | | ❌ |