# SetCameraTarget
void SetCameraTarget(nPlayerID, hTarget)
# Class
✔️ Server: CDOTA_PlayerResource
❌ Client: undefined
# Function Description
(playerID, entity) - force the given player's camera to follow the given entity
# Parameters
Type | Name | Description |
---|---|---|
int | nPlayerID | No Description Set |
handle | hTarget | No Description Set |