# SetUnitShareMaskForPlayer

void SetUnitShareMaskForPlayer(nPlayerID, nOtherPlayerID, nFlag, bState)

# Class

✔️ Server: CDOTA_PlayerResource
Client: undefined

# Function Description

# Parameters

Type Name Description
int nPlayerID No Description Set
int nOtherPlayerID No Description Set
int nFlag No Description Set
bool bState No Description Set