# SetUnitShareMaskForPlayer
void SetUnitShareMaskForPlayer(nPlayerID, nOtherPlayerID, nFlag, bState)
# Class
✔️ Server: CDOTA_PlayerResource
❌ Client: undefined
# Function Description
# Parameters
Type | Name | Description |
---|---|---|
int | nPlayerID | No Description Set |
int | nOtherPlayerID | No Description Set |
int | nFlag | No Description Set |
bool | bState | No Description Set |