# CEntities

全局访问变量:Entities

Function Description Client
handle CreateByClassname(string_1) Creates an entity by classname
table FindAllByClassname(string_1) Finds all entities by class name. Returns an array containing all the found entities.
table FindAllByClassnameWithin(string_1, Vector_2, float_3) Find entities by class name within a radius.
table FindAllByModel(string_1) Find entities by model name.
table FindAllByName(string_1) Find all entities by name. Returns an array containing all the found entities in it.
table FindAllByNameWithin(string_1, Vector_2, float_3) Find entities by name within a radius.
table FindAllByTarget(string_1) Find entities by targetname.
table FindAllInSphere(Vector_1, float_2) Find entities within a radius.
handle FindByClassname(handle_1, string_2) Find entities by class name. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search
handle FindByClassnameNearest(string_1, Vector_2, float_3) Find entities by class name nearest to a point.
handle FindByClassnameWithin(handle_1, string_2, Vector_3, float_4) Find entities by class name within a radius. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search
handle FindByModel(handle_1, string_2) Find entities by model name. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search
handle FindByModelWithin(handle_1, string_2, Vector_3, float_4) Find entities by model name within a radius. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search
handle FindByName(handle_1, string_2) Find entities by name. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search
handle FindByNameNearest(string_1, Vector_2, float_3) Find entities by name nearest to a point.
handle FindByNameWithin(handle_1, string_2, Vector_3, float_4) Find entities by name within a radius. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search
handle FindByTarget(handle_1, string_2) Find entities by targetname. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search
handle FindInSphere(handle_1, Vector_2, float_3) Find entities within a radius. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search
handle First() Begin an iteration over the list of entities ✔️
handle GetLocalPlayer() Get the local player.
handle Next(handle_1) Continue an iteration over the list of entities, providing reference to a previously found entity ✔️