# CEnvProjectedTexture

extends CBaseEntity

Function Description Client
void SetFarRange(flRange) Set light maximum range
void SetLinearAttenuation(flAtten) Set light linear attenuation value
void SetNearRange(flRange) Set light minimum range
void SetQuadraticAttenuation(flAtten) Set light quadratic attenuation value
void SetVolumetrics(bOn, flIntensity, flNoise, nPlanes, flPlaneOffset) Turn on/off light volumetrics: bool bOn, float flIntensity, float flNoise, int nPlanes, float flPlaneOffset