# CSceneEntity

extends CBaseEntity

Function Description Client
void AddBroadcastTeamTarget(int_1) Adds a team (by index) to the broadcast list
void Cancel() Cancel scene playback
float EstimateLength() Returns length of this scene in seconds.
handle FindCamera() Get the camera
handle FindNamedEntity(string_1) given an entity reference, such as !target, get actual entity from scene object
bool IsPaused() If this scene is currently paused.
bool IsPlayingBack() If this scene is currently playing.
bool LoadSceneFromString(string_1, string_2) given a dummy scene name and a vcd string, load the scene
void RemoveBroadcastTeamTarget(int_1) Removes a team (by index) from the broadcast list
void Start(handle_1) Start scene playback, takes activatorEntity as param