# CSceneEntity
extends CBaseEntity
Function | Description | Client |
---|---|---|
void AddBroadcastTeamTarget(int_1) | Adds a team (by index) to the broadcast list | ❌ |
void Cancel() | Cancel scene playback | ❌ |
float EstimateLength() | Returns length of this scene in seconds. | ❌ |
handle FindCamera() | Get the camera | ❌ |
handle FindNamedEntity(string_1) | given an entity reference, such as !target, get actual entity from scene object | ❌ |
bool IsPaused() | If this scene is currently paused. | ❌ |
bool IsPlayingBack() | If this scene is currently playing. | ❌ |
bool LoadSceneFromString(string_1, string_2) | given a dummy scene name and a vcd string, load the scene | ❌ |
void RemoveBroadcastTeamTarget(int_1) | Removes a team (by index) from the broadcast list | ❌ |
void Start(handle_1) | Start scene playback, takes activatorEntity as param | ❌ |