# FireEntityIOInputString
void FireEntityIOInputString(ehandle_1, string_2, string_3)
# Class
✔️ Server: Global
✔️ Client: Global
# Function Description
Fire Entity's Action Input with passed String - you own the memory
# Parameters
Type | Name | Description |
---|---|---|
ehandle | ehandle_1 | No Description Set |
string | string_2 | No Description Set |
string | string_3 | No Description Set |