# FireEntityIOInputString

void FireEntityIOInputString(ehandle_1, string_2, string_3)

# Class

✔️ Server: Global
✔️ Client: Global

# Function Description

Fire Entity's Action Input with passed String - you own the memory

# Parameters

Type Name Description
ehandle ehandle_1 No Description Set
string string_2 No Description Set
string string_3 No Description Set