# FireEntityIOInputVec
void FireEntityIOInputVec(ehandle_1, string_2, Vector_3)
# Class
✔️ Server: Global
✔️ Client: Global
# Function Description
Fire Entity's Action Input with passed Vector - you own the memory
# Parameters
Type | Name | Description |
---|---|---|
ehandle | ehandle_1 | No Description Set |
string | string_2 | No Description Set |
Vector | Vector_3 | No Description Set |