# FireEntityIOInputVec

void FireEntityIOInputVec(ehandle_1, string_2, Vector_3)

# Class

✔️ Server: Global
✔️ Client: Global

# Function Description

Fire Entity's Action Input with passed Vector - you own the memory

# Parameters

Type Name Description
ehandle ehandle_1 No Description Set
string string_2 No Description Set
Vector Vector_3 No Description Set