# UpdateLinearProjectileDirection
void UpdateLinearProjectileDirection(int_1, Vector_2, float_3)
# Class
✔️ Server: ProjectileManager
❌ Client: undefined
# Function Description
Update velocity
# Parameters
| Type | Name | Description |
|---|---|---|
| int | int_1 | No Description Set |
| Vector | Vector_2 | No Description Set |
| float | float_3 | No Description Set |